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The original Fallout CRPGs are considered the spiritual successor to 1988's Wasteland, developed by Interplay. With some extremely memorable NPCs, plenty of dialogue options, and that classic Fallout blend of freedom and tightly-wound storytelling, Vampire - The Masquerade: Bloodlines is a game any Fallout fan can sink their teeth into. The game offers the player the chance to roleplay as someone who has just had a whole new world revealed to them, and it isn't long before their coincidental creation leads them deep into a conspiracy that could put the fate of all vampires on the line. Vampire - The Masquerade: Bloodlines is not a great looking game, but as any fan of Fallout 3 or New Vegas will attest, looks aren't everything. The player's killer-turned-sire is executed for their crime, but in a twist of fate the player's life is spared.
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Siring new vampires without permission, it turns out, is frowned upon in the vampire community. The game starts with the nameless player character's murder and resurrection by a vampire in early-2000s Los Angeles. In Fallout: New Vegas, a delivery job gone-wrong and a lucky survival sees the Courier become central to the city's future by accident.Ģ004's Vampire - The Masquerade: Bloodlines begins with a premise that will be familiar to most Fallout fans - a near-death experience. In Fallout 3 and 4, the player character ends up with the fate of the setting in their hands while pursuing the truth about a missing family member. While The Elder Scrolls often sees its protagonists rise from obscurity to become a hero of ancient prophecy, Fallout's protagonists more often find themselves thrown into the deep end of the story's main conflict by pure coincidence.
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